Страница 137 из 469

Re: iGO8 - Часть вторая

Добавлено: 22.05.2009, 08:51
svarshik
neo69,
У нас на форуме есть карты:
Работают только на версиях 8.3.ххххх !!!
и есть камеры:
Только для версий 8.3.2.ХХХХХ и выше!
Эти новые для какой версии?

Re: iGO8 - Часть вторая

Добавлено: 22.05.2009, 09:42
neo69
svarshik,
Да конечно тут все найдешь,это не важно как написано,смотри по дате,чтоб новее были.
эти самые новые [bubble]Re: Карты, 3D-обьекты и точки POI для iGO 8
dilirom 13 апр 2009, 02:38 Репутация: 15 Проголосовали: 6

Только для версий 8.3.2.ХХХХХ и выше!


Карты + точки POI + 3D достопримечательности + 3D покрытие + 3D АЗС стран Европы релиза 2008.10[/bubble]

Re: iGO8 - Часть вторая

Добавлено: 22.05.2009, 15:54
Vitaliy
Доброе время суток.Я хочу изменить цвета Автострад и прочих дорог,и цвет расщёта маршрута.Какой из параметров отвечает за это значение разъясните подробно,мой цвет карты ''autochanger''я распаковал архив и увидел ето:
Спойлер
[INFO]
name="autochanger"
night=0
default=0

[color]

0 = "ground", 215, 230, 205,1

a = "0_int", 202,236,203 ;class 0 external color
A = "0_ext", 100,100,100 ;class 0 external color

b = "1_int", 254,231,235 ;class 1 internal color
B = "1_ext", 100,100,100 ;class 1 external color

c = "2_int", 253,254,211
C = "2_ext", 100,100,100

d = "4_int", 192,192,192
D = "4_ext", 255,255,255

e = "9_int",192,192,192
E = "9_ext",255,255,255

f = "8_int",192,192,192
F = "8_ext",64,64,64

g = "10_int",248,248,248
G = "10_ext",180,180,180

h = "12_int",248,248,248
H = "12_ext",128,128,128

i = "13_int",225,225,225
I = "13_ext",200,200,200

j = "lowdetail_low_junc_int",255,255,255
J = "lowdetail_low_junc_ext",128,128,128

k = "lowdetail_hi_junc_int",0,255,255
K = "lowdetail_hi_junc_ext",0,255,255

t = "1w",243,163,12
T = "1w",243,163,12

l = "4w",255,230,252 ; 2_int far view
L = "4w",255,230,252 ; 2_ext far view

m = "8w",255,255,128 ; 9_int far view
M = "8w",255,230,0 ; 9_ext far view

n = "9w",255,255,128
N = "9w",128,128,50

o = "10w",170,170,170
O = "10w",120,120,120

p = "12w",170,170,170
P = "12w",120,120,120

Q = "13w",170,170,170
q = "13w",120,120,120

1 = "orszaghatar szine", 200,200,200
2 = "megyehatarok szine", 180,180,180
3 = "kulterulethatarok szine", 100,100,100
4 = "nagyvaros kerulethatarok szine", 100,100,100
5 = "viz szine", 0,0,220

R = "fable", 255, 0, 0
r = "fable", 127, 0, 0

s = "freeway_int", 126,3,28
S = "freeway_ext", 255,255,255

Y = "fable", 255, 255, 0
y = "fable", 127, 127, 0

u = "unpaved", 121, 78, 0
U = "unpaved_ext",74,74,74

v = "poor", 142, 139, 112
V = "poor_ext",74,74,74

z = "ped", 255,255,128
Z = "ped_ext",222,222,222

x = "ferry", 114, 114, 177
X = "ferry_ext",0,0,114

w = "train_ferry", 140, 87, 35
W = "train_ferry_ext",100,62,25

;=====================================
; Shape colors
;
; color_name = <texture_id>,<R>,<G>,<B>
;
;=====================================

space = 0, 0, 0, 50
stars=0,200,200,200

;=====================================
;Built Up Areas
;=====================================
Partition_area = 9, 200, 200, 200, 1 ;same as "ground"
built_up = 8, 221,208,177
built_up_border = 1, 255, 128, 0
;District =

;=====================================
;Water elements
;=====================================

sweet_water = 6, 97,144,183,2
;salt_water = 6, 97,144,183,2
;intermittent_water = 6, 97,144,183,2
salt_water = 6, 97,144,183,2
intermittent_water = 6, 97,144,183,2

;=====================================
;Land Use / Land Cover
;=====================================
;-------------------------------------
;Beach/Dune/Sand Area
;-------------------------------------
;sand_area =

;-------------------------------------
;Glacier: Big hunk of ice
;-------------------------------------
;glacier =

;-------------------------------------
;Orchard: Orchard or plantation area
;-------------------------------------
;orchard =

;-------------------------------------
;Scrub: Scrub brush area
;-------------------------------------
;scrub =

;-------------------------------------
;Tundra: Area of nearly always freezing soil
;-------------------------------------
;tundra =

;-------------------------------------
;Wetland: Wetland or swamp area
;-------------------------------------
wetland = 6, 176,255,176

;-------------------------------------
;Park
;-------------------------------------
city_park = 4, 166,203,148,1
state_forest = 3, 147,191,125,1
National_Park = 3, 189,216,176,1
;National_Park_border = 1, 89, 185, 86

;-------------------------------------
;Forest
;-------------------------------------
city_forest = 1, 255,0,255,1
;nem other_forest = 1, 000,255,000

;-------------------------------------
;Artificial Surface
;-------------------------------------
airport_ground = 4, 204,204,204
airport_runway = 2, 240,240,240,2
;Amusement_Park_Ground =
;building = 0, 209,143,128
building = 0, 198,125,115,2
cemetery_ground = 5, 146,224,139
;Company_Ground =
;Golf_Course_Ground =
;Hospital_Ground =
industrial_area = 2, 190,190,190

Railway_area = 7, 190,190,190

;Industrial_Harbour_Area =
;Institution =
;Marina_Area =
;Military_Territory =
;Open_Parking_Area =
;Parking_Garage_Ground =
;Shopping_Center_Ground =
;Stadium_Ground =
;University_or_College_Ground =
;Other_Land_Use =

;=====================================
;Line shapes
;=====================================
railway = 2, 0,0,0,255,255,255

;international_border = -1, 240,220,200
international_border = -1, 0,0,0
region_border = -1, 241,186,153
political_border = -1, 20,200,60

;Pipeline =
;Powerline =
;Shoreline =

;=====================================
;User shapes, can be of line or polygon type
; if used, the layer name must be defined
; at conversion time
;=====================================


area_a = 4, 176,176,176
area_b = 3, 204,204,204
area_c = 2, 240,240,240
;user2 =
;user3 =
;user4 =
;user5 =
;user6 =
;user7 =
;user8 =

;=====================================
;User shapes, can be of line or polygon type
; if used, the layer name must be defined
; at conversion time
;=====================================
black = -1, 0,0,0
white = -1, 255,255,255
red = -1, 255,0,0
lightred= -1, 255,128,128
green = -1, 0,255,0
blue = -1, 0,0,255
lightblue=-1, 128,128,255
yellow = -1, 255,255,0
puple = -1, 255,0,255
cyan = -1, 0,255,255
peach = -1, 255,188,155
orange = -1, 255,128,64
marsh = 13, 150,200,200
user_b = 14, 130,180,180
;sand_area fent
;city_park fent

CM_city_block_yellow = -1, 255,255,173
CM_city_block_blue = -1, 170,200,255
CM_city_block_green = -1, 170,255,170
CM_city_block_peach = -1, 255,242,211
CM_city_block_orange = -1, 255,200,128
CM_city_block_puple = -1, 255,200,255



CM_bank_area = -1, 192,148,80
CM_Hospital_ground = 11, 255, 200, 200
CM_Hospital = -1, 238,118,118
industrial_area = 2, 96,86,87
CM_paved_area = 14, 200,222,190
CM_medium_strip = 10, 128,140,120
CM_planted_area = 15, 160,255,100
CM_garden_path = -1, 54,179,29

CM_House = -1, 252,173,138
;CM_House_border = 1, 230, 170, 130
CM_School_ground = -1, 190,255,255
CM_School = -1, 198,162,201
CM_Commercial_establishment = -1, 131,179,247

CM_place_of_worship = -1, 238,80,80
CM_Hotel = -1, 249,78,73
;=====================================
; Label Colors
;=====================================

label_road = "", 0,0,0
label_roadlt = "", 90,90,90
label_settlements = "", 0,0,0
label_poi = "",0,127,0

road_shield = "", 250, 250, 250
road_box = "", 250, 250, 0
shield_fill = "", 0, 50, 200
shield_border = "", 255, 255, 255
box_fill = "", 114, 114, 177
light_shield = "", 0, 135, 50
light_shield_ext = "", 114, 114, 114
roadlabel_fill = "", 255,255,255
roadlabel_frame = "", 255,0,0
roadlabel_stick = "", 0,0,0

oneway_arrow = "",112,112,204
oneway_arrow_ext = "",0,0,0

alpha_arrow = 5

planned_road = "",255,96,0
planned_road_ext = "",120,45,16

planned_road_alt1 = "",255,0,0
planned_road_alt2 = "",0,255,0
planned_road_alt3 = "",0,0,255
planned_road_alt4 = "",255,255,0
planned_road_alt5 = "",0,255,255

planned_road_visited = "",200,72,26
planned_road_visited_ext = "",100,36,13

planned_road_future = "",128,34,3
planned_road_future_ext = "",120,45,16

planned_road_prohibited = "",255,0,0
planned_road_prohibited_ext = "",64,0,0

planned_road_inactive = "",164,164,164
planned_road_inactive_ext = "",92,92,92



blocked_road = "", 32,32,240
blocked_road_ext = "", 32,32,240

;planned_road_future = "",0,255,255
;planned_road_future_ext = "",0,165,224

district.1 = 8, 255,186,136
district.2 = 8, 255,206,136
district.3 = 8, 255,186,156
district.4 = 8, 235,206,156
district.5 = 8, 235,206,136
district.6 = 8, 235,186,156

;=====================================
; System colors
;=====================================

hazecolor = 0,0,0,247
zoomcolor1 = 0, 0,0,0
zoomcolor2 = 0, 255,255,255
zoomcolorfont = 0,0,0,0
zoomcolorglow = 0,255,255,255

; uncomment all 4 colors to change car color
; do not change the _ref values, these values are for car.mdl
;car_1_ref=0, 0, 128, 255
;car_2_ref=0, 255, 255, 255
;car_1=0, 205, 205, 255
;car_2=0, 0, 0, 180


; uncomment for black ghost car (do not change _ref values)
;car_ghost_1_ref=0, 120, 120, 120
;car_ghost_2_ref=0, 255, 255, 255
;car_ghost_1=0, 0, 0, 0
;car_ghost_2=0, 0, 0, 0


;nextarrowcolor = 0,70,70,70
;nextarrowcontourcolor = 0,255,255,255

nextarrowcolor = 0,16,42,232
nextarrowcontourcolor = 0,0,0,0

guidancestrip = 0,255,183,8
guidancestrip_ext = 0,189,69,0

;=====================================
; 3D colors
;=====================================

3d_sky = 6, 166,202,240
3d_grass = 0,0,255,0
;3d_faded_building_body = 0,0,150,0
;3d_faded_building_wireframe = 0,80,150,80
3d_faded_building_body = 0,200,200,200
;3d_faded_building_wireframe = 0,240,240,240

; If 3d_building_color is not specified, buildings are textured
;3d_building_color = 0,150,250,150
3d_building_roof = 0,102,90,85
3d_tunnel_master_color = 0,252,0,252
3d_tunnel_color_morph_percent = 50

[font]
tahoma="tahoma"
tahomabd="tahomabd"

[icon]

poi="gfx/day/poi6x6.spr"
poi2="gfx/day/poi26x26.spr"
poi2tc="gfx/poi26x26tc.spr"
settlements="gfx/telepules.spr"
trackinglist="ui_igo8/common/trackinglist.spr"

flags="ui_igo8/common/small_flags.spr"
pins="ui_igo8/common/pins.spr"
gpspos="ui_igo8/common/carpos.spr"
cursor="ui_igo8/common/cursor.spr"
cursor_places="ui_igo8/common/cursor_places.spr"
car="ui_igo8/common/daycar.spr"
carghost="ui_igo8/common/daycarghost.spr"
guidancearrow="ui_igo8/common/dayguidancearrow.spr"

[other]
texture="gfx/day/texture.spr"
sun="gfx/day/sun.spr"
sky="gfx/day/sky.spr"
heightcolormap="dayheightcolormap.bmp"
heightcolormap256="dayheightcolormap.bmp"
background_picture_0="gfx/day/inv/sky0.bmp"
background_picture_1="gfx/day/inv/sky1.bmp"
background_picture_2="gfx/day/inv/sky2.bmp"
background_picture_3="gfx/day/inv/sky3.bmp"
background_picture_4="gfx/day/inv/sky4.bmp"
sun_picture_0 = "gfx/day/sun_0.bmp"
sun_picture_1 = "gfx/day/sun_0.bmp"
sun_picture_2 = "gfx/day/sun_1.bmp"
sun_picture_3 = "gfx/day/sun_1.bmp"
sun_picture_4 = "gfx/day/sun_1.bmp"
sun_picture_5 = "gfx/day/sun_0.bmp"

[userpoi]
font="tahoma"
fontsize=10
color=0,0,0

[track]
; params: x = <intR> <intG> <intB> <extR> <extG> <extB>
; x: 1-n (0 is reserved for the not visible track type)
1 = 200,0,0,255,255,255

2 = 255,85,0,235,65,0
3 = 0,255,128,0,235,108
4 = 255,0,0,235,0,0
5 = 0,213,255,0,193,235
6 = 0,0,255,0,0,235
7 = 128,0,255,108,0,235
8 = 0,255,0,0,235,0
9 = 255,255,128,235,235,108
10 = 255,198,0,235,168,0

[model]
car="car.mdl"
car_ghost="car_grey.mdl"
========================
если кто может помогите пожалуста,спасибо. :?
 ! ADMONITION FROM_MOD: dilirom
Срочно изучаем правила на предмет использования тегов!

Re: iGO8 - Часть вторая

Добавлено: 22.05.2009, 16:08
Генннадий
Помочь не могу, но спрятал бы ты всё это под spooiler -а то целую страницу занимает.

Re: iGO8 - Часть вторая

Добавлено: 22.05.2009, 17:03
vig
Vitaliy,На 100% не уверен, но
цвет расщёта маршрута
- это planned_road

Re: iGO8 - Часть вторая

Добавлено: 22.05.2009, 17:16
neo69
Vitaliy,
dima8389 как то подсказывал!дороги это
Спойлер
ночь
planned_road = "",0,255,0
planned_road_ext = "",200,255,200

planned_road_alt2 = "",0,255,0
planned_road_alt1 = "",255,0,0
planned_road_alt3 = "",0,0,255
planned_road_alt4 = "",255,255,0
planned_road_alt5 = "",0,255,255

день

planned_road = "",0,255,0
planned_road_ext = "",0,128,0
planned_road_alt2 = "",0,255,0
planned_road_alt1 = "",255,0,0
planned_road_alt3 = "",0,0,255
planned_road_alt4 = "",255,255,0
planned_road_alt5 = "",0,255,255

Re: iGO8 - Часть вторая

Добавлено: 22.05.2009, 19:34
Vitaliy
Vitaliy писал(а):Доброе время суток.Я хочу изменить цвета Автострад и прочих дорог,и цвет расщёта маршрута.Какой из параметров отвечает за это значение разъясните подробно,мой цвет карты ''autochanger''я распаковал архив и увидел ето:
Спойлер
[INFO]
name="autochanger"
night=0
default=0

[color]

0 = "ground", 215, 230, 205,1

a = "0_int", 202,236,203 ;class 0 external color
A = "0_ext", 100,100,100 ;class 0 external color

b = "1_int", 254,231,235 ;class 1 internal color
B = "1_ext", 100,100,100 ;class 1 external color

c = "2_int", 253,254,211
C = "2_ext", 100,100,100

d = "4_int", 192,192,192
D = "4_ext", 255,255,255

e = "9_int",192,192,192
E = "9_ext",255,255,255

f = "8_int",192,192,192
F = "8_ext",64,64,64

g = "10_int",248,248,248
G = "10_ext",180,180,180

h = "12_int",248,248,248
H = "12_ext",128,128,128

i = "13_int",225,225,225
I = "13_ext",200,200,200

j = "lowdetail_low_junc_int",255,255,255
J = "lowdetail_low_junc_ext",128,128,128

k = "lowdetail_hi_junc_int",0,255,255
K = "lowdetail_hi_junc_ext",0,255,255

t = "1w",243,163,12
T = "1w",243,163,12

l = "4w",255,230,252 ; 2_int far view
L = "4w",255,230,252 ; 2_ext far view

m = "8w",255,255,128 ; 9_int far view
M = "8w",255,230,0 ; 9_ext far view

n = "9w",255,255,128
N = "9w",128,128,50

o = "10w",170,170,170
O = "10w",120,120,120

p = "12w",170,170,170
P = "12w",120,120,120

Q = "13w",170,170,170
q = "13w",120,120,120

1 = "orszaghatar szine", 200,200,200
2 = "megyehatarok szine", 180,180,180
3 = "kulterulethatarok szine", 100,100,100
4 = "nagyvaros kerulethatarok szine", 100,100,100
5 = "viz szine", 0,0,220

R = "fable", 255, 0, 0
r = "fable", 127, 0, 0

s = "freeway_int", 126,3,28
S = "freeway_ext", 255,255,255

Y = "fable", 255, 255, 0
y = "fable", 127, 127, 0

u = "unpaved", 121, 78, 0
U = "unpaved_ext",74,74,74

v = "poor", 142, 139, 112
V = "poor_ext",74,74,74

z = "ped", 255,255,128
Z = "ped_ext",222,222,222

x = "ferry", 114, 114, 177
X = "ferry_ext",0,0,114

w = "train_ferry", 140, 87, 35
W = "train_ferry_ext",100,62,25

;=====================================
; Shape colors
;
; color_name = <texture_id>,<R>,<G>,<B>
;
;=====================================

space = 0, 0, 0, 50
stars=0,200,200,200

;=====================================
;Built Up Areas
;=====================================
Partition_area = 9, 200, 200, 200, 1 ;same as "ground"
built_up = 8, 221,208,177
built_up_border = 1, 255, 128, 0
;District =

;=====================================
;Water elements
;=====================================

sweet_water = 6, 97,144,183,2
;salt_water = 6, 97,144,183,2
;intermittent_water = 6, 97,144,183,2
salt_water = 6, 97,144,183,2
intermittent_water = 6, 97,144,183,2

;=====================================
;Land Use / Land Cover
;=====================================
;-------------------------------------
;Beach/Dune/Sand Area
;-------------------------------------
;sand_area =

;-------------------------------------
;Glacier: Big hunk of ice
;-------------------------------------
;glacier =

;-------------------------------------
;Orchard: Orchard or plantation area
;-------------------------------------
;orchard =

;-------------------------------------
;Scrub: Scrub brush area
;-------------------------------------
;scrub =

;-------------------------------------
;Tundra: Area of nearly always freezing soil
;-------------------------------------
;tundra =

;-------------------------------------
;Wetland: Wetland or swamp area
;-------------------------------------
wetland = 6, 176,255,176

;-------------------------------------
;Park
;-------------------------------------
city_park = 4, 166,203,148,1
state_forest = 3, 147,191,125,1
National_Park = 3, 189,216,176,1
;National_Park_border = 1, 89, 185, 86

;-------------------------------------
;Forest
;-------------------------------------
city_forest = 1, 255,0,255,1
;nem other_forest = 1, 000,255,000

;-------------------------------------
;Artificial Surface
;-------------------------------------
airport_ground = 4, 204,204,204
airport_runway = 2, 240,240,240,2
;Amusement_Park_Ground =
;building = 0, 209,143,128
building = 0, 198,125,115,2
cemetery_ground = 5, 146,224,139
;Company_Ground =
;Golf_Course_Ground =
;Hospital_Ground =
industrial_area = 2, 190,190,190

Railway_area = 7, 190,190,190

;Industrial_Harbour_Area =
;Institution =
;Marina_Area =
;Military_Territory =
;Open_Parking_Area =
;Parking_Garage_Ground =
;Shopping_Center_Ground =
;Stadium_Ground =
;University_or_College_Ground =
;Other_Land_Use =

;=====================================
;Line shapes
;=====================================
railway = 2, 0,0,0,255,255,255

;international_border = -1, 240,220,200
international_border = -1, 0,0,0
region_border = -1, 241,186,153
political_border = -1, 20,200,60

;Pipeline =
;Powerline =
;Shoreline =

;=====================================
;User shapes, can be of line or polygon type
; if used, the layer name must be defined
; at conversion time
;=====================================


area_a = 4, 176,176,176
area_b = 3, 204,204,204
area_c = 2, 240,240,240
;user2 =
;user3 =
;user4 =
;user5 =
;user6 =
;user7 =
;user8 =

;=====================================
;User shapes, can be of line or polygon type
; if used, the layer name must be defined
; at conversion time
;=====================================
black = -1, 0,0,0
white = -1, 255,255,255
red = -1, 255,0,0
lightred= -1, 255,128,128
green = -1, 0,255,0
blue = -1, 0,0,255
lightblue=-1, 128,128,255
yellow = -1, 255,255,0
puple = -1, 255,0,255
cyan = -1, 0,255,255
peach = -1, 255,188,155
orange = -1, 255,128,64
marsh = 13, 150,200,200
user_b = 14, 130,180,180
;sand_area fent
;city_park fent

CM_city_block_yellow = -1, 255,255,173
CM_city_block_blue = -1, 170,200,255
CM_city_block_green = -1, 170,255,170
CM_city_block_peach = -1, 255,242,211
CM_city_block_orange = -1, 255,200,128
CM_city_block_puple = -1, 255,200,255



CM_bank_area = -1, 192,148,80
CM_Hospital_ground = 11, 255, 200, 200
CM_Hospital = -1, 238,118,118
industrial_area = 2, 96,86,87
CM_paved_area = 14, 200,222,190
CM_medium_strip = 10, 128,140,120
CM_planted_area = 15, 160,255,100
CM_garden_path = -1, 54,179,29

CM_House = -1, 252,173,138
;CM_House_border = 1, 230, 170, 130
CM_School_ground = -1, 190,255,255
CM_School = -1, 198,162,201
CM_Commercial_establishment = -1, 131,179,247

CM_place_of_worship = -1, 238,80,80
CM_Hotel = -1, 249,78,73
;=====================================
; Label Colors
;=====================================

label_road = "", 0,0,0
label_roadlt = "", 90,90,90
label_settlements = "", 0,0,0
label_poi = "",0,127,0

road_shield = "", 250, 250, 250
road_box = "", 250, 250, 0
shield_fill = "", 0, 50, 200
shield_border = "", 255, 255, 255
box_fill = "", 114, 114, 177
light_shield = "", 0, 135, 50
light_shield_ext = "", 114, 114, 114
roadlabel_fill = "", 255,255,255
roadlabel_frame = "", 255,0,0
roadlabel_stick = "", 0,0,0

oneway_arrow = "",112,112,204
oneway_arrow_ext = "",0,0,0

alpha_arrow = 5

planned_road = "",255,96,0
planned_road_ext = "",120,45,16

planned_road_alt1 = "",255,0,0
planned_road_alt2 = "",0,255,0
planned_road_alt3 = "",0,0,255
planned_road_alt4 = "",255,255,0
planned_road_alt5 = "",0,255,255

planned_road_visited = "",200,72,26
planned_road_visited_ext = "",100,36,13

planned_road_future = "",128,34,3
planned_road_future_ext = "",120,45,16

planned_road_prohibited = "",255,0,0
planned_road_prohibited_ext = "",64,0,0

planned_road_inactive = "",164,164,164
planned_road_inactive_ext = "",92,92,92



blocked_road = "", 32,32,240
blocked_road_ext = "", 32,32,240

;planned_road_future = "",0,255,255
;planned_road_future_ext = "",0,165,224

district.1 = 8, 255,186,136
district.2 = 8, 255,206,136
district.3 = 8, 255,186,156
district.4 = 8, 235,206,156
district.5 = 8, 235,206,136
district.6 = 8, 235,186,156

;=====================================
; System colors
;=====================================

hazecolor = 0,0,0,247
zoomcolor1 = 0, 0,0,0
zoomcolor2 = 0, 255,255,255
zoomcolorfont = 0,0,0,0
zoomcolorglow = 0,255,255,255

; uncomment all 4 colors to change car color
; do not change the _ref values, these values are for car.mdl
;car_1_ref=0, 0, 128, 255
;car_2_ref=0, 255, 255, 255
;car_1=0, 205, 205, 255
;car_2=0, 0, 0, 180


; uncomment for black ghost car (do not change _ref values)
;car_ghost_1_ref=0, 120, 120, 120
;car_ghost_2_ref=0, 255, 255, 255
;car_ghost_1=0, 0, 0, 0
;car_ghost_2=0, 0, 0, 0


;nextarrowcolor = 0,70,70,70
;nextarrowcontourcolor = 0,255,255,255

nextarrowcolor = 0,16,42,232
nextarrowcontourcolor = 0,0,0,0

guidancestrip = 0,255,183,8
guidancestrip_ext = 0,189,69,0

;=====================================
; 3D colors
;=====================================

3d_sky = 6, 166,202,240
3d_grass = 0,0,255,0
;3d_faded_building_body = 0,0,150,0
;3d_faded_building_wireframe = 0,80,150,80
3d_faded_building_body = 0,200,200,200
;3d_faded_building_wireframe = 0,240,240,240

; If 3d_building_color is not specified, buildings are textured
;3d_building_color = 0,150,250,150
3d_building_roof = 0,102,90,85
3d_tunnel_master_color = 0,252,0,252
3d_tunnel_color_morph_percent = 50

[font]
tahoma="tahoma"
tahomabd="tahomabd"

[icon]

poi="gfx/day/poi6x6.spr"
poi2="gfx/day/poi26x26.spr"
poi2tc="gfx/poi26x26tc.spr"
settlements="gfx/telepules.spr"
trackinglist="ui_igo8/common/trackinglist.spr"

flags="ui_igo8/common/small_flags.spr"
pins="ui_igo8/common/pins.spr"
gpspos="ui_igo8/common/carpos.spr"
cursor="ui_igo8/common/cursor.spr"
cursor_places="ui_igo8/common/cursor_places.spr"
car="ui_igo8/common/daycar.spr"
carghost="ui_igo8/common/daycarghost.spr"
guidancearrow="ui_igo8/common/dayguidancearrow.spr"

[other]
texture="gfx/day/texture.spr"
sun="gfx/day/sun.spr"
sky="gfx/day/sky.spr"
heightcolormap="dayheightcolormap.bmp"
heightcolormap256="dayheightcolormap.bmp"
background_picture_0="gfx/day/inv/sky0.bmp"
background_picture_1="gfx/day/inv/sky1.bmp"
background_picture_2="gfx/day/inv/sky2.bmp"
background_picture_3="gfx/day/inv/sky3.bmp"
background_picture_4="gfx/day/inv/sky4.bmp"
sun_picture_0 = "gfx/day/sun_0.bmp"
sun_picture_1 = "gfx/day/sun_0.bmp"
sun_picture_2 = "gfx/day/sun_1.bmp"
sun_picture_3 = "gfx/day/sun_1.bmp"
sun_picture_4 = "gfx/day/sun_1.bmp"
sun_picture_5 = "gfx/day/sun_0.bmp"

[userpoi]
font="tahoma"
fontsize=10
color=0,0,0

[track]
; params: x = <intR> <intG> <intB> <extR> <extG> <extB>
; x: 1-n (0 is reserved for the not visible track type)
1 = 200,0,0,255,255,255

2 = 255,85,0,235,65,0
3 = 0,255,128,0,235,108
4 = 255,0,0,235,0,0
5 = 0,213,255,0,193,235
6 = 0,0,255,0,0,235
7 = 128,0,255,108,0,235
8 = 0,255,0,0,235,0
9 = 255,255,128,235,235,108
10 = 255,198,0,235,168,0

[model]
car="car.mdl"
car_ghost="car_grey.mdl"
========================
если кто может помогите пожалуста,спасибо. :?
НЕ модератор
Срочно изучаем правила на предмет использования тегов!
Прошу прощение.забыл :oops:

Re: iGO8 - Часть вторая

Добавлено: 22.05.2009, 21:21
borissatan
liana писал(а):Не помогло
Перед поиском крутани карту и увидишь в верхнем левом углу стрелочку (которая возвращает тебя в позицию GPS).
Потом ищи сколько хочешь.

П.С.
Не забудь мой прошлый пост тебе (сколько хочешь или сколько прописано). :D

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 00:29
SLAVAZAK
купил mio c320,как поменять язык програмы на русский?

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 00:44
MadPriest
SLAVAZAK,
в меню выбрать

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 02:56
Igr
SLAVAZAK писал(а):купил mio c320,как поменять язык програмы на русский?
Никак, наверное... Это слишком сложный прибор для таких манипуляций... :crazy:

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 12:26
akmakm47
Спасибо

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 13:20
Давид130567
А можно выложить хоть одну версию IGO8.3.XXXXX, которая бы устанавливалась без проблем? А то из всего что я тут нарыл, в одних нужно менять лицензии, data.zip, sys.txt... в других при распаковке выдаёт ошибку...

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 13:27
neo69
Давид130567,
Не знаю,вот эту вчера засунул на ipaq,без проблем вообще,единственное что сделал в sys поставил точку с запятой вот здесь
[folders]
;app="%SDCARD%/iGO8"
http://forum.israpda.com/viewtopic.php? ... 029#p83138

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 13:28
Vitaliy
vig писал(а):Vitaliy,На 100% не уверен, но
цвет расщёта маршрута
- это planned_road
Спасибо большое,у меня всё получилось :crazy:

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 13:30
Igr
Давид130567 писал(а):А можно выложить хоть одну версию IGO8.3.XXXXX, которая бы устанавливалась без проблем?
Уже выложена на оффициальном сайте iGo. Надо просто взять там и морочить им голову... :jokingly:

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 13:36
Vitaliy
SLAVAZAK писал(а):купил mio c320,как поменять язык програмы на русский?
Если у тебя ''MioMap'',то русский язык подходит от IGO 8.0.0 :)

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 14:06
Давид130567
neo69 писал(а):Давид130567,
Не знаю,вот эту вчера засунул на ipaq,без проблем вообще,единственное что сделал в sys поставил точку с запятой вот здесь
[folders]
;app="%SDCARD%/iGO8"
http://forum.israpda.com/viewtopic.php? ... 029#p83138
Огромное спасибо, а я её уже два дня пытаюсь запустить... :wall:

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 14:09
svarshik
Давид130567,
Если не разберёшься, скажи, я тебе скину свою сборку, подогнанную под наш аппарат. Без ничего лишнего.

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 14:18
Давид130567
svarshik писал(а):Давид130567,
Если не разберёшься, скажи, я тебе скину свою сборку, подогнанную под наш аппарат. Без ничего лишнего.
Скинь пожалуйста. А то я уже всё перепробывал, ничего не получается.

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 14:26
svarshik
Давид130567,
Ок! Придётся подождать час-полтора, пока я её залью.

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 14:43
Давид130567
svarshik писал(а):Давид130567,
Ок! Придётся подождать час-полтора, пока я её залью.

Зарание, примного благодарен. :yahoo:

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 17:22
liana
Перекачал уже пол-форума,(закрома)-не видел-где сачать файлы *.3dc* для Ирландии :?:

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 17:29
svarshik
liana,
Так их вроде бы и нет. :(

Re: iGO8 - Часть вторая

Добавлено: 23.05.2009, 17:36
zar013
liana писал(а):файлы *.3dc* для Ирландии
Вот файл для всей Европы - тут должно быть. Только твой вопрос больше для темы иГО8 подходит.
Скрытый текст
Для просмотра скрытого текста необходимо быть авторизованным пользователем.
svarshik писал(а):Так их вроде бы и нет.
www.naviextras.com писал(а):Latest 3D pack includes Belgium, Netherlands, Luxembourg, Germany, Austria, Switzerland, Spain, Portugal, Norway, Sweden, Denmark, Finland, United Kingdom, Ireland, Italy, France and Malta. It includes both lifelike 3D landmarks and 3D buildings.